Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

Friday, 25 January 2013

Evaluation of my learning experiences

RSS

My blog post on RSS

We are bombarded with so much information these days that any content that isn't right in our faces will likely be missed. This is why RSS is so valuable; it allows us to choose exactly what types of information we want to find and what sources we want to follow, and have all that delivered to us on a regular basis. There are some great library people writing technology related blogs these days; RSS is a great way to bring useful information to my desktop. It makes professional development so much easier as I only have to look in one place.

I am now running a corporate Twitter account for my company which makes RSS even more important. Aiming to post 2-6 library related posts on Twitter per day can be hard if I have to search for information. The use of RSS has helped this immensely. I have RSS feeds to library related technology blogs, national and state libraries and professional associations.


I have also just started a technical blog for our team at work. One of my first posts was on RSS as my team members do not use them.
http://galetechtips.wordpress.com/2013/01/11/rss-feeds/


The exercise on RSS certainly made me rethink how important it is to keep up-to-date, and how RSS is a simple way to do this. I can see one caution; we have to be selective to what we feed to as it is very easy to get RSS overload!

Second Life

My blog post on Second Life

I have really not done much with Second Life so this exercise made me get out of my comfort zone and explore a social networking tool I was not very familiar with. I spent a complete weekend exploring this virtual platform with my newly created avatar LynetteJoy. I love the concept of using Second Life for teaching and training. I can see how Second Life has great potential as a learning platform. The virtual environment offers opportunities for student interaction, intense engagement, simulations and role-playing without being intrusive to “real-life”. The anonymity created by using an avatar could quite possibly lead to less inhibition and greater interaction by the student. To increase my understanding of how Second Life is being used for both library and educational purposes; I followed up with some professional reading in relation to using Second Life as a learning experience. I have included a couple of interesting links as examples:

Extending the classroom through Second Life
http://edtc6325cooperativeproject.pbworks.com/f/extending+the+classroom+through+second+life.pdf

Simulating clinical experience: Exploring Second Life as a learning tool for nurse education. http://www.ascilite.org.au/conferences/auckland09/procs/rogers.pdf

Foreign language learning in Second Life and the implications for resource provision in academic libraries

http://arcadiaproject.lib.cam.ac.uk/docs/second_life.pdf
 
Library 2.0

My blog post on Library 2.0


Library 2.0; it’s all about user participation, collaboration, creation and reaching current and potential users. I felt that the module on Library 2.0 brought together the social networking tools discussed in earlier posts. It made me think of how we could use these tools on a website to enable a more creative and collaborative environment. When looking at the library website; I also looked at the “findability” of things. How was the website architected, what type of language was used, what was the navigation and searchability of the site. It is great to incorporate social networking tools into a site; but it needs to be done to enhance the user experience. I find a lot of library websites full of “library jargon”. In addition to all the jargon; vital tools such as database links are hidden three levels down on the site. Whilst completing this module I re-read the book by Michael Casey and Laura Savastinuk Library 2.0: a guide to participatory library service. Although published back in 2007, it still really outlines the essentials of a participatory library service, and emphasises the importance of constant and purposeful change. When examining the library website I chose (Yarra Plenty Regional Library http://yprl.vic.gov.au ); I felt quite disappointed at the lack of interactivity in the website.

This article written by  Michael Casey and LauraSavastinuk summaries the Library 2.0 book that I re-read.
http://www.libraryjournal.com/article/CA6365200.html

I also had the opportunity in October 2012 to participate in some of the online sessions at the Library 2.0 conference.   The sessions are all recorded on the following site:
http://www.library20.com/page/2-012-conference


My development as a social networker

My initial post on what is social networking


The course structure has allowed me to explore a number of social networking platforms in relation to the information management industry  As a person working in the commercial vendor area; it has made me look at ways to better connect network and collaborate with libraries in a two-way process. When exploring each social networking platform I looked at ways that libraries are currently using the platform, and how I could possibly use it.  I am particularly interested in using a more interactive platform for online training.  I liked how the modules progressed to lead into the library 2.0 module.  It was a very logical progression to explore a number of social media platforms and then look at how and if they are being used by libraries to collaborate and communicate with their respective communities.    The variety of social media platforms to explore was great. It gave a nice taste of what is currently out in the social networking world.  One thing that could have been included in the course is perhaps more comparison between certain platforms.  For example a comparison of uses and functionality between Facebook and LinkedIn.  I noticed comments on the Facebook forum from people who had never used these platforms before the course, and I felt they may not have understood the differences in how the platforms are used.

The hands on approach to the course encouraged me to explore each social media site.  It was not just an exercise in reading other people’s views and experiences about a particular site, but one of playing on the actual site to discover what its strong points and limitations were.  I particularly liked the idea of documenting thoughts and activities on an online journal.  The journal also allowed me to put links to all the platforms I had set up so they were accessible from one central place. 

I loved the use of Facebook as a group discussion platform for the subject.  I found it much more interactive than the more traditional forums set up for other CSU subjects. The site is easier to use and richer media links and content can be added.  It is also easier to see others comments.
The tasks and assessment items set were all interesting and certainly added to the hands-on experience of the subject.  I particularly liked the second assignment as it gave me the opportunity to set up a corporate Twitter platform for our company which is geared at our Australian and New Zealand library customers. The Twitter platform has allowed me to network with customers and potential customers and share information and links about a wide range of library related issues. In return, I have found out what are important issues to them. Setting up the Twitter account has also encouraged me in my own professional development by setting up RSS feeds to sites that may be of interest in the library community.
The third assignment was timely for me working full-time and undertaking two subjects as it enabled me to develop my OLJ throughout the complete course.  It made the last assessment a little easier to cope with.  I think the concept of developing the OLJ as we progressed through the subject was an excellent idea.
I have also set up a technical help blog for our team where new technologies are discussed.  So far we have covered QR codes, RSS feeds and the next post is on mobile applications for iPads, as the team has just been set up with an iPad each.  I am also about to begin another product with one of our public library customers setting up some online training. 
In the area of professional development; this course has certainly made me think more creatively about better ways to connect and collaborate with library users to enhance the user experience.  As a student undertaking a Masters of Information Architecture; I am interested in ways that websites can be architected to best suit the user’s needs.  Incorporating suitable social media platforms into the more static website enables more creation, collaboration and interactivity between the user and the library or company.  From reading the suggested chapters on Web 2.0 architectures (thanks for the suggestion); I have gone out and ordered the complete book. A bit of “light reading” in the semester break.
Where to next?  Well hopefully I will have completed my Masters of Information Architecture at the end of next semester, so my time between working full time and studying will be a little easier.   Personally I love training and sharing the concept of Web 2.0 and social networking in, so perhaps one day I may have the opportunity teach a similar subject.





Sunday, 2 December 2012

Second Life

What is Second Life
Second Life is a multi-user virtual environment (MUVE).  It is a game-like online environment that can be accessed by many users simultaneously, where they can interact with other people, objects and their environment within a virtual world.


The basics of how it works
Second Life is accessed by software that is downloaded free from the http://secondlife.com/
website. There are three basic elements that make up Second Life; avatars, objects and the environment.


Avatars - Users create three dimensional cartoon representations of themselves called avatars.  They do not have to be "people" 

Avatars can interact with other avatars, objects and the environment.  can interact via voice chat.  Avatars move through the Second Life world by walking, teleporting or flying.Similar to that of reality; avatars can also dance, sit, run, drive a car, etc.. in Second Life.

Objects - There is a building tools function in Second Life where you can build objects for your avatar to use, or to use within your environment.  External programs can also be used to make objects and uploaded into the Second Life virtual world.

Environment - The landscape in Second Life replicates that of the real world.  It has sky, sea, land, sun, etc...Second Life users use the environment to create landscapes and buildings. Landscapes in Second Life are on Islands.  The environment can interact with third party sites which allows such things as video streaming, presentations, interactive blackboards to be used in the environment.  There is also a social environment with searchable groups, profiles and contact lists.
Having a brief understanding of what is possible on Second Life helps to get a better understanding of how it could be used in the Information industry.

My learning experience of Second Life
For the purpose of this exercise I created an avatar (LynetteJoy) to explore the Second Life world.  I have used Second Life before; so had an understanding or the concept behind this MUSE.  I didn't find the software intuitive, and had to refer to the online help a couple of times until I got started.  Once set up I found it easy to walk, teleport and fly around. I located the CSU-SIS Learning Centre easily and completed the exercise required.  I liked the search functionality and used it to locate the following buildings:
-University of Newcastle
-Curtain University
-Association of College and Research Libraries
-Rodecliffe University Library Reference Desk
-Australian Libraries Building

Using Second Life in the Information Management industry
I love the concept of Second Life and feel that there is a place in the Information Management industry to use this platform for library reference, library training, and library instruction.
Some example of how it is being currently used in the Information Management industry can be found in the following literature:

Murdoch University has introduced Second Life to their university community.  This YouTube video by Kathryn Greenhill gives a background to how it is being used
http://www.youtube.com/watch?v=KiH7dkOVaLc

In 2006 an Australian Libraries Building was set up on Second Life  It was a collaborative project which ran a virtual library with an interactive virtual reference desk.  A paper titled Do we remove the walls? Second Life Librarianship was presented by Kathryn Greenhill at the 2008 VALA conference.  The paper gives a great insite into the development and running of the virtual site
http://www.valaconf.org.au/vala2008/papers2008/20_Greenhill_Final.pdf

Mahnaz Tehtani also provides an overview of libraries that have conducted library services through the Second Life platform in his paper Librarian Avatars in Second Life.
http://iris.nyit.edu/~mtehrani/Librarian%20Avatars%20in%20Second%20Life.pdf
   
The Kista Library, which is a branch of the Stockholm Library Service runs a Literary Language Cafe for it's library users. It is a multi-lingual project  between local universities, schools and community groups where European literature is shared and discussed in it "Literary Language Cafe"  There are virtual discussion groups using the Second Life MUSE as the cafes platform  The aim of the cafe is to improve Internet skills; to promote partnerships between local schools, universities and community groups; promote the virtual library and a platform for learning and r=encourage literature and culture and emerging technologies.  More information ban be found on page 23 of the following report on the Great Public Libraries Tour of the World 2008
http://www.libraries.vic.gov.au/downloads/2008_Viclink_Great_Public_Libraries_of_the_World_Tour/2008viclinkgreatpubliclibrariesoftheworld_1668.pdf


Ilene Frank, librarian  at the University of South Florida  also outlines how librarians are engaging in Second Life in an onlie article titled Second Life: A Virtual World Why Are Librarians There?
http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/2222/2010

Whilst researching how Virtual Worlds are being used in the learning environment; I came across a very interesting blog post about how Virtual Worlds are being used in the classroom.  It certainly leave some "food for thought" of the different way software such as Second Life can aid learning.  
http://blog.cengage.com/?top_blog=engaging-students-via-immersion-in-virtual-worlds-and-augmented-realities

There is also a great YouTube video on how SecondLife is being used in education
http://www.youtube.com/watch?v=qOFU9oUF2HA